Cinema 4d | Octane Render___
A good friend of mine Dejan stopped by and showed me the render of this beautiful American muscle car. It was rendered with Blender and Cycles, and I must admit I was impressed. I mean we are talking about completely free software and render. I tried Blender one time, and after using it for couple of weeks I just gave up: the UI logic is simply the matter of years to get used to it, and I simply don’t have so much time. However, I thought lets try to rebuild the scene in octane and look how does it compare to cycle and before all how fast does it renders.
And that’s just beautiful thing about octane: rebuilding the materials was done in about half an hour, the concrete ground with scattered puddles took us a bit longer because mix materials in octane are unfortunately not so well solved. The background with building is matte painting, meaning just a one polygon with a texture on it. And that’s it: the whole thing took us about 1 hour to rebuild it. We rendered it with direct lighting – diffuse algorithms, and what to say: it was about 2 times faster then cycles. But again: for being open source cycles performed enormously well. The difference in picture quality was hardly noticeable. Maybe was octane a bit rougher, kind of dirtier, and therewith a bit less digital. Probably due to its unbiased nature.