Unreal Engine 4 | Music & atmos by Stanko Beronja___
Like many things in my life, this experiment got quickly its own dynamics and developed completely spontaneously. I was using Unreal Engine 4 for about one year, but all projects and commercial jobs till this baby of mine have been either architectural visualisations or some high-tech objects and similar. At that time came out Ghost Recon Wildlands from Tom Clancy, and the graphics of this game impressed me hard. So, I thought what about trying to recreate those nice graphics in Unreal Engine 4? I had no experience at all with landscape tool or blend materials inside of Unreal, so after watching a couple of YouTube tutorials I started my first scene.
And what to say: my next 3 weekends have been completely sold out due to this spontaneously experiment. Nights included.
The intention to build one simple single scene like Ghost Recon transformed into a much higher goal of building very moody environments in which every single detail was wholly under artistic control. Coming from photography and videography this was a pure dream: I could not only control completely how my scene is going to look and feel but also how is it going to be lit. And coming from raytraced renderings in which animations have requested a vast amount of patience regarding the waiting for rendering here I could animate everything in real-time. On top of that I could even do post production directly within the engine, not missing at all that much from big players like Resolve Davinci or Premiere Pro. In order to round this project, I produced the music too, so please by all means enjoy it.