One more try doing graphic design in Blender 3D – I think I am really going to use it more often for these tasks in the future. Made completely in Blender 3D…
There are various “special” fields in making 3D content like modelling, texturing, lighting, deciding camera angles for stills and/or animation, and I love all of them, regardless whether the target rendering engine is going to be raytraced or real-time. Modelling is probably one of the most difficult stages, but for all of those who enjoy deeply making things out of nothing this is a pure pleasure.
Now I came to CG from photography and video, and when I firstly discovered the world of 3d generated content where practically everything you can imagine is possible, the first thing which got my attention was lighting and making camera angles. Of course, you can influence to a certain extent your lighting in photography or video shoots if you have a good equipment at your disposal, but the extent of control in computer graphics is just mind blowing. And that’s exactly why I became fascinated with this creative field at once.
I was using Blender 3D for about 1 year, and so far I really liked what this open source software can do in the 3D realm. Then I thought lets see if I could go even further, meaning if I
This one was a part of my study in the realm of pure graphic design, but after I designed some lockscreens and put those on the website, I thought: well, it’s cute, but how can I take this to the
Unreal Engine 4 These screens are some of my random or not so random experiments with UE4.
Cinema 4d | Octane Render___ A good friend of mine Dejan stopped by and showed me the render of this beautiful American muscle car. It was rendered with Blender and Cycles, and I must admit I was impressed. I
Cinema 4D | Octane Render___ Jeah, Octane render rocks. Especially regarding its scatter function. The idea behind this feature is kind of proxy thing. This whole scene consists of 15 buildings, which I borrowed from Andrew Kramers Video Copilot,
Unreal Engine 4 | Music & atmos by Stanko Beronja___ Like many things in my life, this experiment got quickly its own dynamics and developed completely spontaneously. I was using Unreal Engine 4 for about one year, but all projects