There are various “special” fields in making 3D content like modelling, texturing, lighting, deciding camera angles for stills and/or animation, and I love all of them, regardless whether the target rendering engine is going to be raytraced or real-time. Modelling is probably one of the most difficult stages, but for all of those who enjoy deeply making things out of nothing this is a pure pleasure.
Now I came to CG from photography and video, and when I firstly discovered the world of 3d generated content where practically everything you can imagine is possible, the first thing which got my attention was lighting and making camera angles. Of course, you can influence to a certain extent your lighting in photography or video shoots if you have a good equipment at your disposal, but the extent of control in computer graphics is just mind blowing. And that’s exactly why I became fascinated with this creative field at once.